Inscrit le: 10 Oct 2017
|Posté le: 29/10/2017 09:43:36 Sujet du message: Definition of a successful FOSS game?
Lately there have been some discussions on this forum where people talked about successful FOSS games.
If I think about this I come to a point where I ask my self, how to define the success of a free game.
For a commercial game it's easy to say a game is successful if it's creator earns some money with it. But even there are lot games that sell a lot of copies but are forgotten fast. So what does success mean in a long run? Maybe to build an active comunity around a game?
What do you think?
I didn't find the right solution from the Internet.
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